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Tutorials Ebooks

I bought this for my son who is a mechanical engineer. He had purchased the actual software but not the tutorial. He is very pleased. And so I am pleased.

Ok program, but not the best.
Got this book for my CAE class in college and found the program hard to use. I have used Autodesk Inventor and Solidworks and can definitely tell you that both are far superior than ProE. The book does a decent job of giving you basic tools for working the program, but leaves a lot missing.
http://www.ebooknetworking.com/books_detail-1585034150.html
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ANSYS Workbench Tutorial Release 11 / Kent Lawrence
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I've looked at many HORRIBLE Swing books, This one is great and recommended for anyone that is interested in doing anything practical with Swing or Java GUI's other than making a colored triangle in an applet window. I cant stress enough.. BUY THIS BOOK! i'm surprised this didn't have at least a 4 and 1/2 stars. br / br /A compliment that I use to work with this book is the Core Java Fundamentals vol.1.
http://www.ebooknetworking.com/books_detail-0201914670.html
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A Broadcast Engineering Tutorial for Non-Engineers, Third Edition / Graham Jones
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This is an excellent product. The video lessons themselves are really valuable, showing you how to perform functions in the software. The instruction manuals are really well-written and simple to follow. It covers all the same material as classroom trainings, at a fraction of the cost. If you want a great value and a superb learning tool, this is for you
http://www.ebooknetworking.com/books_detail-1934131202.html
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I used this book with the DVD for a photoshop class that I took at the local college. The DVD contains ~8 hours of easy to follow tutorials which saved my day. Mostly because the teacher wouldn't show us a lot of the tools that we could use. The tutorials are easy enough to follow, and you can go at your own pace, and easily rewind on your computer if you need to. I mostly followed tutorials right along with what I was doing in photoshop, so it helped me immensely. br / br /This is a very good concept. I hope that Galer's future books follow the same format. br / br /I highly recommend this book, even if you only get it for the DVD.
http://www.ebooknetworking.com/books_detail-0240520645.html
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This book is a very good introductory text on multigrid method. After reading the book, I not only gained a basic understanding of the method, also could implement the method on my current projects. This is a great book for students or engineers who are new to multigrid, not for readers who need more detailed and deep discussion of the method.
http://www.ebooknetworking.com/books_detail-0898714621.html
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Really Good Stuff!
This is a great tutorial. It's loaded with tons of information and real-world examples. I'd suggest this to anyone trying to learn more! I'm really happy with my purchase.

Simply awesome!!!
This is an awesome training tutorial. Comprehensive and easy-to-understand. The video lessons are great and so are the accompanying manuals.
http://www.ebooknetworking.com/books_detail-1934131369.html
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The current generation of GPUs puts a huge amount of rendering power at your fingertips. This book gives a great intro to a range of highly versatile techniques, including bump maps, shadows, complex illumination models, fog, non-realistic rendering, and lots more. You need a little math, but only what's given here. For example, you'll need to know what a dot product is, and the formulas are given. You won't need to know all the extras, like the geometric and trigonometric properties of dot products - those are simply stated where they become useful. Best, the entire discussion is illustrated with simple, legible samples of working code. The cutpaster gets off to a running start. This book really delivers what the title promises: Cg, by means of clear discussion and useful examples. br / br /The book does not deliver what the title does not promise. For example, the authors discuss the effect of finer or coarser tesselation on image quality, but give no idea how to create the geometric models. Because the authors discuss only what goes on inside the GPU, they scarcely mention how to get your shader programs into it, and scarcely mention vertex shaders at all. Those aren't defects in the book, they're choices made by the authors. This book does a lot, but you'll need other references, possibly more than one of them, if you want to build a complete application. br / br /Advanced graphics programmers have probably seen most of this before,
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Don't peruse through this book and let the pictures of people from the 1970's and 1980's working with musical instruments and synthesizers that appear to be assembled from Heathkits scare you away. This book still has vast quantities of information that are very relevant today to the person interested in computer music. In this age of "Garageband", it's just hard to find information on the mathematics of sound synthesis and signal processing as it applies to music in a detailed well-illustrated format. Of course, many people don't need this information nor do they want it - but if you do this is one of several sources that I turn to. It assumes that you know music, but that you do not have a background in mathematics past algebra, and it is wonderful at explaining what goes on mathematically in computer music so that you can turn to a language like CSound and put to work what you learn in this book. I even know some engineering students have had difficulties with certain signals and systems concepts that I refer to this book, and afterwards they are crystal clear. br / br /The first four sections of the book are completely relevant today, and they deal with fundamentals, synthesis, mixing and signal processing, and sound analysis. That is the first 600 pages of the book. Section five, on the musician's interface, is relevant and correct as to history and the basic facts. Many of the instruments used as illustrations no longer exist, but the theory of operation is still employed today. The section does discuss the "Max" software in the context of interactive performance, and Max is still used in various forms. Other systems such as MODE, MacMix, and NoteWriter, are now obsolete. However, even these sections are worthwhile in talking about how such systems work even if these particular systems are defunct. br / br /Section six, on Internals and Interconnections, is probably the section with the most obsolete material, and even then it is not that bad.
http://www.ebooknetworking.com/books_detail-0262680823.html
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